Use PNG for photos and textured artwork, SVG for clean logos and flat graphics, and GLB when the animation needs the actual shape of a 3D object. PNG and SVG describe a two-dimensional image; GLB can contain three-dimensional geometry. Choose by what the viewer needs to recognize—not by which file extension sounds more advanced.
Particleify accepts images, SVG artwork, and GLB models. This guide explains how to pick a starting asset, prepare it, and check whether it works before tuning your particle effects.
PNG vs SVG vs GLB: a quick input comparison
- PNG — raster pixels. Best starting point for photographs, painted artwork, and graphics with texture or soft color transitions. It can include transparency. Its limitation: a photograph does not supply the object's hidden surfaces or true 3D geometry.
- SVG — vector artwork. A useful starting point for logos, icons, lettering, and clear silhouettes. Its limitation: sharp vector edges do not guarantee equally sharp particle edges; the final result also depends on sampling, particle count, and size.
- GLB — a 3D asset container. Choose it for an object whose front, sides, and back matter. Its limitation: the model needs usable geometry, and not every detail or material effect will necessarily survive conversion into particles.
One question makes the choice easier: will viewers mainly see one designed composition, or do they need to explore an object's shape from multiple angles? Start with PNG or SVG for the first; consider GLB for the second.
A 3D particle scene is not the same as a reconstructed 3D object
An image-to-3D-particles workflow places particles in a three-dimensional scene. That lets you add motion and change the camera, but it does not mean a single picture has become a complete model of the pictured subject.
A PNG photograph of a sneaker contains one view of the sneaker. An SVG drawing of it contains a two-dimensional design. Neither file, by itself, defines the sole's thickness or the shape of the unseen side. A GLB model can supply those spatial relationships if its geometry contains them.
For a front-facing hero animation, an image-based particle field may be exactly what you need. For an orbiting product presentation, start with actual geometry rather than expecting a photograph to reveal a convincing back view.
Choose PNG for photos and image-based compositions
Use PNG when the source's color and texture are the main attraction: a flower photograph, an illustrated portrait, or a painted background. The Velvet Roses example shows an image-based composition you can inspect before preparing your own artwork.
Prepare the image
- Crop around the subject. Remove unnecessary margins so the intended subject occupies a useful part of the image.
- Decide whether the background belongs in the animation. If you want an isolated subject, prepare a PNG with transparent surroundings. Preview how the importer treats transparent and partially transparent pixels.
- Check small details. Fine hair, tiny lettering, and subtle shadows may be difficult to read once represented by separate points. Keep an original copy and test a simplified version if needed.
Increasing image resolution cannot create missing geometry. Use a sufficiently clear source, then judge the particle preview instead of assuming a larger file will always look better.
Choose SVG for logos, icons, and flat artwork
SVG particle animation is a practical starting point when the silhouette carries the design. Think of a bold brand mark or a simple symbol that must remain recognizable during motion.
Prepare the artwork
- Check the bounds. Make sure the intended artwork is inside the SVG's viewBox and not surrounded by excessive empty space.
- Make the file self-contained. Convert important text to paths when you need to avoid font substitution, and remove dependencies on external images where possible.
- Inspect thin strokes and effects. Tiny outlines, masks, and filters deserve a preview check. Prepare a simpler copy if the imported appearance differs from the original.
When comparing PNG vs SVG particles, compare equivalent artwork. A clean PNG export of a logo may work well too. SVG is not an automatic quality upgrade: the imported rendering and particle settings determine what viewers actually see.
Choose GLB when rotation must reveal real form
Use GLB particle animation for a modeled object, sculpted symbol, or three-dimensional logo whose depth is part of the message. A flat logo saved inside a GLB file is still flat; the extension alone does not add volume.
Prepare the model
- Open it in a 3D viewer first. Check that the expected geometry is present and visible from more than one angle.
- Remove unrelated objects. Keep a copy focused on the subject rather than an entire scene with helpers or background geometry.
- Inspect orientation and color. Check how the imported object is framed and whether its color reads correctly. Do not assume every material feature, texture, or embedded animation will transfer unchanged.
GLB gives you a geometric starting point, not a guarantee that more polygons produce better particles. Small grooves and thin parts can still disappear at your chosen particle density.
Test the asset in three passes
Use this repeatable check in the Particleify generator before committing to an export:
- Check the resting shape. Upload the asset and keep motion restrained. Adjust count, size, and scale until the subject is readable at the size you expect viewers to see.
- Check the viewing angle. For PNG or SVG, test the intended camera movement without expecting hidden geometry. For GLB, inspect the front, side, and back to catch missing or distracting parts.
- Check the motion and destination. Add your effect, then preview readability while the particles move. Particleify offers interactive HTML and MP4 export; check the exported result in its intended browser or video workflow.
When comparing two inputs, keep the camera, count, size, and motion settings as consistent as practical. Otherwise, you may be judging different effects rather than different source files. There is no universal particle count that works best for every asset or device.
Frequently asked questions
Can a transparent PNG become a 3D particle logo?
Yes, it can be the source for a logo-shaped particle scene. Transparency can help separate the mark from its surroundings, but the PNG still supplies a two-dimensional image rather than modeled depth.
Is SVG always better than PNG?
No. SVG is useful for scalable source artwork, while PNG handles photographic texture naturally. For a particle result, readability depends on the imported appearance and particle settings, not just the source format.
Do I need GLB to make a particle animation look dimensional?
No. Image-based particles can move within a 3D scene. Choose GLB when you need geometry that remains meaningful as the viewer rotates around the object.
Start with the simplest asset that answers the brief
For a photograph, start with PNG. For a clean flat logo, try SVG or a transparent PNG. For a product that must read from several angles, start with a suitable GLB model. Open the generator, check the resting shape first, and add motion only after the input does its job.